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    • Delta

      State of Edict   04/14/2017

      Hey everyone,    I've noticed a lot of you dropping in and wondering what happened to Edict, and where did we go? Rogan and I both have had some changes in our real lives which took us away from this. Rogan is currently in the processes of moving back to Ireland. I have had work and am in the process of buying a home. We have always done this for fun to give back. Real life comes first. Rogan and I are still in contact daily, and we will be back. Keep checking in and follow us on twitter for updates.  Sorry for all the confusion. Delta
Rogan

Official Changelog

6 posts in this topic

03/02/2017 v0.1

Initial beta release

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05/02/2017 v0.1.1 Hotfix

- Removed: Various floating static items/vehicles
- Added: More vehicles and vehicle types
- Added: Hummingbird now has a chance of spawning

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06/02/2017 v0.1.2

- Fixed Loot not spawning in some buildings.
- Firestation now spawns civilian instead of military
- Modified loot for Castles
- Added the option for Task Force Radio

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08/02/2017 v0.1.2.1

- Added: New zombie scripts/spawning system
- Removed: Earthquakes
- Removed: various weapons from spawn table
- Removed: Exile airport drop (in-progress for proper drops)
- Removed: Ambient fly-over
- Temp Added: Zombie trigger zones on map (Zones need to be moved)
 

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10/02/2017

- Added: Loot more spawn points for the following buildings;
    - Barracks
    - Control Tower
    - Camo command center (camo building)
- Removed: Red Skull on death location
- Removed: Zombie spawn markers
- Loot tweaked

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11/02/2017 v0.2

- Removed: Player location marker on map
- Added: Location is added to map is user has a GPS
- Loot table completely redone from scratch. More items will be added over time. Needs to stay balanced. (Thanks to davidp234 on Discord for the help)

Known Bugs:

- Vehicles are not persistent
- Military tents do not spawn loot (Do not know why, they have spawn points in the configs)

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